Logo of www.arm42.com
On the road again!

Metagolf reached the 0.2.6 Beta version :-) .
I now inform you that I’m back to business after my last year successful project called: “Voyage Austral“.

It has been a delightful year for your humble Indie Game Developer. Full of adventures and exciting scenarios that I hope to include into many of my future projects.

As always, here is a list of the best improvement since the last version :

  • Particles engine performance improved by 200% !
  • Game and Level loading speed increased by 2.
  • Better Finite State Machine for Artificial Intelligence.
  • Object highlight as well as many addons to the built-in level editor.
  • New Intel Mac support, Power PC support discontinued.
  • New Tutorial level, easier and more concise.
  • A few bugs fix.

I am currently revamping every existing levels to use the full set of objects created last year (around 40 toys to play with now) as well as adding musics and sounds effects.

You can be sure that a Linux version of Metagolf is also in the making. I just need a decent production machine to work with (mine still working with charcoal ;-) ).

No release date yet as my professional situation is a bit tedious at the moment. But my wish is non only to work at full-time on Metagolf but also on any future Indie Game projects I will be able to sustain thanks to you.

Metagolf Web Site Open

May - 16 - 2010
A Small screenshot of Metagolf 2.0b
My best project so far well deserved its own space.

It’s finally happening!
Metagolf reached the 0.2.0 Beta version :-)

To celebrate this, I take some times to deploy this little new website.
Nothing really fancy for the moment but I plan to add a few screenshots and videos of the latest version.

As always, here is a list of the best improvement since the last version :

  • Artificial Intelligence based on Finite State Machinery.
  • Birds, Fishes, Rabbits and Slug playing, eating or hunting the Golf Ball.
  • A new game mode called “Capture the Rabbit“.
  • Player can now dislodge the ball when this one is stuck in a corner thanks to the Down Key.
  • Vertical Synchronisation available.
  • The player is invincible for 3 seconds when he respawn.
  • You now have to click on the panel to read them (non–intrusive messages).
  • Maximum shoot option.
  • Debugging View is now directly available inside the Level Editor.
  • A few bugs fix.

The most interesting is yet to come since I need to revamp every level of the game with the complete set of objects (more than 36 currently).  A new simpler and more concise tutorial level will help you to quickly assimilate the rules of the game. I still need to smooth things over a bit before releasing a technically up to date video presentation.

Also, if you want to see Metagolf on Mac OS I still research people willing to test the beta on that platform.